
Software Engineer / Game Designer / Godot-guy
doing stuff is goodCreative expression within games has always been part of me: from messing with Minecraft redstone, to milsim missions in ARMA 3, to gamemastering in various TTRPGs, to now videogame development. Game development is a type that so far I find most fulfilling. I believe it comes through the interactive elements - something about it clicks different as compared to media that is enjoyed passively.
Jams are one of my favorite activities, and I do about 6 of them every year. (unintended humble brag)
Here's a wacky thought. When it comes to game engines, or overall any software tool one might use, its straightforward to argue features, community support, available documentation, accessibility etc.
If you look at a game engine like an office space, I think it starts to make more sense why I have my preference. The space itself is important to value, how messy or clean it is, how I feel when I am just existing within the space. Godot feels good to boot up. It's lightweight, it doesn't have any strings attached, even the damn logo is smiling. It has that DIY feel sometimes too. This psychological aspect matters. I feel dread booting up Unity at times. In the end, this directly affects productivity. If I feel good, if I have fun, I want to do and learn more. Godot works in that way.
So whilst I can argue about certain technical and tangible stuff between game engines, I think this is an underrated reason behind my choice.
After racking thousands of hours in all kinds of videogames, its really hard to nail down a single genre or category I enjoy the most. I like experimental/weird games, immersive narrative-driven games, puzzle games, high-pace action games, psychological horror games, and cozy/cute games. It's a wide range!
Design-wise I'd mention Resident Evil (2002), Sekiro: Shadows Die Twice, and Dota 2 as some favorites.
I also really enjoy movies. lol
ed.needs.bread
Should provide an experience with an ending and all that
These games might feature obvious bugs and whatnot so as that I feel they are considered prototypes instead of actual games lmao
These games have some critical bugs that needs to be addressed before I'd recommend checking them out.